# IBC Accelerator: RADiCAL joins Unreal, Digital Domain, NVIDIA

We’ve joined Unreal, Digital Domain, NVIDIA, and major European broadcasters in supporting the **IBC Accelarator for Real Rime Animation**.

It’s a pleasure working with [John Canning](https://www.linkedin.com/in/ACoAAAAGmTYBdwKz31En4XYVH2SCdU6gC9Ktqk8) at [Digital Domain](https://www.linkedin.com/company/digital-domain/), [Rick Champagne](https://www.linkedin.com/in/ACoAAABBCUEBABuipf22uXTjPQGu8alOBmme3_Q) at [NVIDIA](https://www.linkedin.com/company/nvidia/), [Rob Di Figlia](https://www.linkedin.com/in/ACoAAAum6coBNdd5Ov4CZpxgnWyInUiBTdFY2fw) at [Epic Games](https://www.linkedin.com/company/epic-games/) / [Unreal Engine](https://www.linkedin.com/company/unreal-engine-for-design-visualization/), in addition to amazing broadcast professionals like [Ultan Courtney](https://www.linkedin.com/in/ACoAAAMziJYBjC7uL6zWimc8lZxwUFM-w4kBZEM) ( [RTE](https://www.linkedin.com/company/rte/)) and [Paola Sunna](https://www.linkedin.com/in/ACoAAAIDiM4BcgL9pCzELUxchpbd6i0VYejE7ec) ( [European Broadcasting Union](https://www.linkedin.com/company/ebu/)).

Check out the program and our progress over on the [IBC website.](https://bit.ly/3xTjc6B) If you plan on being at IBC, please [reach out to us](/content/changelog/about-radical/enterprise@radicalmotion.com) (email).
