IBC Accelerator: RADiCAL joins Unreal, Digital Domain, NVIDIA

We’ve joined Unreal, Digital Domain, NVIDIA, and major European broadcasters in supporting the IBC Accelarator for Real Rime Animation.

It’s a pleasure working with John Canning at Digital Domain, Rick Champagne at NVIDIA, Rob Di Figlia at Epic Games / Unreal Engine, in addition to amazing broadcast professionals like Ultan Courtney ( RTE) and Paola Sunna ( European Broadcasting Union).

Check out the program and our progress over on the IBC website. If you plan on being at IBC, please reach out to us (email).